Archive for the Nintendo D.S. Category

Elite Penguin Force Extra Mini Missons

Posted in All, Nintendo D.S. on June 18, 2009 by Chocolate196

Hey Penguins,
I was playing on my d.s today and I found out that if you change the date on your nintendo that you can get 4 extra ‘mini missons!’
If you change it to June 21st you get a summer misson.You walk into the coffee shop, talk to the manager and he will give you your mission.
If you change the date to December 25th you will get a Christmas mission. Talk to Santa in the town and he will give you your mission!
If you change the date to April 1st you will get an April Fools Day mission. Talk to Aunt Arctic in the Plaza and she will give you your mission or…
If you change the date to October 31st for a Halloween mission.Talk to the penguins that are dressed up in the Night Club and they will give you your mission!

Cheats: In the summer mission their are new items in the catalouge and the coconut trees are: In the town, in the Forest, in the Dock and in the on the Ski Mountain. Use your blue puffle to knock down the coconuts

 

In the April Fools Day mission the Blue flower=1 point

                                                                     Pink flower= 2 points

                                                                     White flower= 3 points

In the Halloween mission the Penguins are (from left to right) Aunt Arctic, Jet Pack Guy,  Dot,  Rookie and G

In the Christmas mission the Penguins are: at the Beach, the Snow forts, the Ski Lodge and the Dock also there is a pair of free ice skates at the iceberg and new items in the catalouge

Enjoy the Missons!

~Catclubire~

Questions

Posted in About Me!!!, All, Club Penguin, Nintendo D.S., Nintendo Wii, Song Lyrics on May 16, 2009 by Chocolate196

Hey Penguins,
I just wanted to let you know that if anyone has any questions, just ask us and we’ll awnser them as best we can. I know i hate it when I’m stuck on something and nobody can help me!
~Catclubire~

By The Way

Posted in All, Club Penguin, Nintendo D.S., Nintendo Wii, Song Lyrics on April 19, 2009 by Chocolate196

If you want help in a D.S./Wii/Game or if you want some Song Lyrics just ask us what your stuck on or what song words you want and we’ll tell you!!!

~Chocolate196~

Club Penguin Elite Penguin Force DS Cheats

Posted in All, Nintendo D.S. on April 16, 2009 by Chocolate196

This is the Cheats for Club Penguin Elite Penguin Force DS Game:

Mission #1:

1. Start the mission by talking to Aunt Arctic. Go to the Coffee Shop.

2. Scroll to the left and click on the newspaper.

3. Click out of the newspaper and click on the blue puffle that will appear. Collect the piece of paper that is bouncing over his head.

4. Talk to the Coffee Shop penguin. Go to the Snow Forts.

5. Click on the snowman to get another piece of paper.

6. Scroll to the right and click on the blue penguin.

7. He will say his hat is stuck on the Clock Tower. Click on the blue puffle and using the aim, aim it at the target on the clock.

8. Pick up the pink hat. Give it to him. Get the disguise glasses from him.

9. Go to the Plaza and click on the mailbox. You will get another piece of paper.

10. Go to the Dock and click on the tubes for another piece of paper. Put the pieces of paper to form a map.

11. Go to the Beach then into the Lighthouse. Click on the barrel on your right and D (a.k.a. Dot) will appear from it!

12. Talk to Dot and she will give you a map to Club Penguin.  Go to the Dojo and talk to Dot.

Mission 1 of EPF is now complete!

Mission #2:

1. Firstly, speak to Dot. She will hand you the puffle pin.

2. With the puffle pin, click the wall with the two boards.

3. Now, spin the puffle pin and make sure it fits the puffle at the bottom, and you will be in a new room.

4. Speak to the Director, and speak to the penguin with the Red Puffle, called Blast.

5. Click Blast, and aim at the box beside.

6. Speak to PH, and you will have a puffle whistle!

7. Head to the Ski Village, and speak to Dot.

8. Head to the Sports Shop, and speak to Dot.

9. Click the first curtain, and speak to Dot in the HQ.

10. Click on the closet and enter the code 3000, and talk to the Director and Dot.

11. Use the two blue items to make a spy gadget. Use Blast to open the box on the left.

12. Drag the telescope to your spy gadget in the inventory.

13. Click your spy gadget, and select the symbol beside the ‘HQ’ sign. There will be a code, which reads ‘ Red Blue Blue Red Red Blue’.

14. Enter this code after opening the box, to obtain the satellite.

15. Drag this to the spy gadget, and talk to Dot, and then the director.

Mission #2 of EPF is now complete!

Mission #3:

1. Speak to Dot.

2. Head over to the Ski Lodge.

3. There will be an ill penguin. Speak to him.

4. Next, pick up the soup below the table in the middle.

5. Head back to the Ski Lodge.

6. Give the soup to the ill penguin, speak to him and he will give you a red snowboard as a reward.

7. Place the snowboard in your inventory by opening the red suitcase.

8. Then head to the Ski Hill and speak to the penguin with the blue snowboard.

9. Challenge him to a snowboarding race. Beat him, and obtain 4000 points together with a trophy.

10. Head back to the Ski Lodge, and speak to the ill penguin once again.

11. After that, head back to the Ski Hill and snowboard more.

12. At the Ski Hill, follow the footprints, which lead you to Rookie’s Campsite.

13. There will be a blue puffle called Bouncer, aim at the bonfire, to put it out.

14. Next, follow the footprints to the river.

15. Speak to Rookie and call Dot on your Spy Phone, and you will be rescued by some people sent by Dot.

16. Finally, click on the glasses and the EPF Badge.

Mission #3 of EPF is now complete!

Mission #4:

1. Speak to the Director and take the file from his table.

2. Next, get the file from your inventory and show it to Dot and the penguin with the jetpack.

3. Head to the Sports Shop.

4. Hand over the file to the clerk and he will give you a pair of  ‘Gary the Gadget Guy’ glasses.

5. Head to the Eye Scan 3000 located at the HQ, and put on the glasses given at the sports shop.

6. After the eye scan,go to the gadget room and check the table with the clock and the boom-box.

7. Now, click on the open drawer and get the Mechno Duster for part of your Spy Gadgets.

9. Then, head to the Ski Hill and apply the duster on the pile of snow there.

10. Shuffle the snow until you obtain a bent key.

11. Next, head to the Sports Shop and speak to Dot.

12. Use the bent key to open the door.

Mission #4 of EPF is now Complete!

Mission #5:

1. Speak to PH.

2. Head to the town and speak to Aunt Arctic. She will give you a ‘You’re A Terrific Friend’ postcard.

3. Next, head to the Coffee Shop.

4. Use the Mechno Duster to clean the coffee bean spill, and you will be given a pen.

5. Give the pen and the card to the Coffee Shop worker.

6. Then, head back to the town and let Aunt Arctic sign it.

7. Next, head to the Snow Forts and give the card to both the penguins.

8. Now, head to the puffle training room and give the card to Flare and make him light up.

9. Click on flare, and point at the key on the anvil. Flare will weld them together.

10. Take the key and head to the Sports Shop.

11. Insert the key into Gary’s door, and go into his room.

12. Head over to the globe and use the decoder on the blueprints. It should say, ‘Super Power Flashlight’.

13. Now, move over to the orange couch and get the item.

14. Then, go over to the table and click on the paper, so that others can know your whereabouts.

15.Click the door, and leave the place.

Mission #5 on EPF is now complete!

Mission #6:

1. Head to the Mine Shack and speak to the penguin there.

2. Click on the tub of water near the opening.

3. Then, head into the door on the side of the Mine Shack.

4. Click on the wheels that are close to the door, next to the spool of yarn and the lantern.

5. Move the wheels outside and place them in the bucket.

6. Use Flare to weld the wheels to the bucket.

7. Place the cart in your inventory, and go down into the Mine.

8. Place the cart on the track.

9. Ride on the mine tracks.When you are done, head over to the upside down cart and speak to it.

10.Pick up the three yellow balloons and the rope.

11. Combine the rope and the cart and have Blast knock the rock off the ledge.

12. Blow air into the balloons one at a time and connect them to the cart.

13. Once all the balloons are attached to the cart, it will lift up and you can talk to it.

14. Now, get the flashlight and attach it to your Spy Gadget.

15. Open up your Spy Gadgets and click on the light bulb. Point it into the dark tunnel to search for Gary.

16. Use Blast to break the boards, and teleport back to the HQ.

Mission #6 of the EPF is now complete!

Mission #7:

1. Speak to PH, the penguin snoozing in the bubble.

2. Go over to the bamboo patch.

3. Click on the lower part of the patch, and pop him out of the bubble.

4. Head to the Ice Rink now.

5. Speak to the penguin with the foam finger. You have to score a goal on the goalie.

6. Take Bouncer up and throw 3 snowballs at the goalie. The 3rd one should score.

7. Speak to PH on the phone and head over to the puffle training room with Loop.

8. Train up Loop to aim directly at the jet pack.

9. Go around to find the purple puffle named Pop. You should find him at the Night Club, but you will need fancy clothes and dresses to get in.

10. Head to the stage and speak to the stage manager and construction worker.

11. Make use of Loop to stop the drill.

12. The manager will thank you. Now you will have a choice between a fancy suit or a fancy dress. Pick one and wear it on.

13. Head back to the Night Club.

14. Play the Dance Off Game and win it to obtain Pop.

15. After that, head to the boiler room. The boiler will be missing.

16. Make use of Pop to help lift the cabinet up by touching on Pop.

17. Pick up the oil can and head to the mine.

18. Speak to Dot and you will be teleported back to the HQ.

Mission #7 of the EPF is now complete!

Mission #8:

1. Speak to the penguin with the jetpack on.

2. Get hold of the Jetpack near the launch ramp.

3. Play the ‘ Jetpack Adventure’ game.

4. You will end up now on the tallest mountain in Club Penguin. Complete your puffle training here.

5. Speak to PH. Train Flit by getting all of the 3 gold rings. You should do this by clicking on Flit and the object.

6. Hand over the 3 rings to PH.

7. Proceed to train with Chirp now by breaking up the ice cube. You can do this by clicking on Chirp, and then the object. Continuously click until it is complete broken.

8. Click on the box to obtain the hat which PH is wearing.

9. Click on the grappling hook, and complete your final training course.

10. Head over to the puffle training room.

11. Make use of Pop to lift the weight up.

12. Make use of Chirp to break the glass of the snow globe there.

13. Use Flare to melt the ice off the chest.

14. Use Bouncer to cool down the chest.

15. Then use Blast knock down the pinata.

16. Make use of Loop to stop the ‘ jack in the box’  from moving around.

17. Get hold of the key.

18. Open up the chest.

19. Make use of Flit to get the note down.

Do you have This Game???

~Chocolate196~

Animal Crossing: Wild World Cheats D.S.

Posted in All, Nintendo D.S. on February 18, 2009 by Chocolate196
Animal Crossing: Wild World Unlockable: Blue Feather
You must donate 200,000 Bells in Boondox. 
Animal Crossing: Wild World Unlockable: Green Feather
You must donate 10,000 Bells. 
Animal Crossing: Wild World Unlockable: Mush TV
Go to the Acorn Festival and collect 140 Acorns. 
Animal Crossing: Wild World Unlockable: White Feather
You must donate 1,400,000 bells. 
Animal Crossing: Wild World Unlockable: Museum Model
You must be the roommate that donates the most amount of items to the museum. 
Animal Crossing: Wild World Unlockable: Academy Paper
You must sign up with the HRA, and your scores shall arrive on academy paper. 
Animal Crossing: Wild World Unlockable: Red Feather
You must donate 800,000 bells. 
Animal Crossing: Wild World Unlockable: Moldy Shirt
Check with Gracie. She will attach a moldy shirt to her evaluation of your fashion trend. 
Animal Crossing: Wild World Unlockable: Yellow Feather
You must donate 500,000 Bells. 
Animal Crossing: Wild World Hint: Grow a Golden Shovel
Bury a shovel anywhere and dig it up one day (24 hours) later. The shovel will become a Golden Shovel. Using the Golden Shovel, you can bury bags of money to hopefully grow money trees. Larger lumps of money increase the odds of growing a fruitful money tree. 
Animal Crossing: Wild World Hint: Growing Fruit Trees
You can plant a piece of fruit to grow a tree that bears that fruit. However, not all parts of your town are suitable for growing. To ensure that your fruit tree grows, chop down an existing tree (preferrably one that dooesn’t grow fruit) and dig up the stump with a shovel. Bury the fruit in the hole you dug and it will always grow into a fruit bearing tree. 
Animal Crossing: Wild World Hint: Get New Furniture for Free
If you’ve got some stuff you don’t want, like ugly furniture or shirts, you can attach it to a letter and send the letter to another resident of your town. Town residents will almost always respond with a letter of their own and a different item attached. 
Animal Crossing: Wild World Hint: Magic Rock Money
In town, you may attempt to hit each rock with a tool to shake it out for money. You may continue your shake down until this rock exhausts itself. This manner of money-making may be done once per day.
When you hit the rock, money will come out. However, you will bounce back. You will have to run back to hit it again. To prevent this, dig holes around you in a pattern so that you won’t bounce away. You can make 20,000+ bells a day this way, but you have to be fast to get this much.

Submitted by Rex Monkey-654
Improvement by Shadowlord96 

Animal Crossing: Wild World Hint: Nookie
Upgrade Tom Nook’s shop by simply purchasing the necessary upgrade — there are two levels you can purchase normally. A final additional upgrade level (Nookington’s) requires someone else (a guest) to shop at the store. If you need a friend, head to IGN’s free Animal Crossing Board and put out your Friend Code! 
Animal Crossing: Wild World Hint: Snowman Furniture
In the winter where you find snowballs get a rather big snowball and push a little smaller one on top and a snowman will be made and will talk about how happy he is and a little while later he will send you a letter and a piece of furniture but whatch out the furniture may be worth a lot in Tom Nook’s store but you can’t buy it in the catalog also it gives you a lot of HRA points. 
Animal Crossing: Wild World Hint: Recycle Free Items
Go by the post office recylcing bin daily and occasionally, there’s junk left over you may find valuable or useful. 
Animal Crossing: Wild World Hint: The Turnip Racket
You need two Nintendo DSes, two copies of the game since you will be farming both files. A cooperative buddy will also be helpful. The process goes as follows:

Player one needs to go through their game and note which days Tom Nook buys turnips (or some other commodity) at a high price. When you locate a day that you will turn a good profit from selling turnips, have player two with the second DS go to a Sunday morning at 6 AM. (The second player may need to change the system settings to do this).

Player two needs to find Joan and then buy as many turnips as can be afforded. Connect the DSes and have Player two sell the turnips to Nook’s store in Player one’s town. Repeat this farming technique as often as needed. 

Animal Crossing: Wild World Hint: Cataog Completion
To complete your catalogue, you only need to borrow (as opposed to steal) an item from someone. You do not need to purchase it or even take it back to your own town. Just put the item in your pocket for a moment and that will add its entry to your catalogue.

When you visit a friend’s town, have him/her place items that are not in your catalogue on the ground. Fill your pocket with items that you have that are missing from his/her catalogue. When you reach the town, empty your pockets and fill them with your friend’s items. Afterwards, retrieve your own items and leave your friend’s items on the ground for him/her to retrieve. This temporary exchange of items is sufficient to add them to your catalogue. 

Animal Crossing: Wild World Hint: Turnip Preserves
Any white turnips you place on a table inside your home will never go bad. This will let you wait for a high turnip selling price without worrying about your turnips rotting. 
Animal Crossing: Wild World Hint: Speed Gifting
In order to obtain 4 gifts from special visitors like Pascal instead of 1, all you have to do is make certain that you have four characters in your house. When you see Pascal, play each character one after the other, saving your game each time and then starting again with the new character. (Do not change the clock!)

Once Pascal is seen in your town by one character, he will be in your town that day for all characters in your house. This is true with respect to Wendell and K.K. Slider as well. You can obtain four different patterns this way and four different songs. 

Animal Crossing: Wild World Hint: Surface To Air – Second Chances
If you are willing to travel through time, you can get a second chance to shoot down Gulliver’s UFO. If you see his UFO flying across the sky but are unable to shoot it down, log the precise time and then save and quit your game.

Reset your clock to the previous day and then move forward to the day when he is scheduled to appear. Make certain that you set the clock to a point that is about half an hour earlier than his first appearance because he usually will appear a bit earlier each time you see him.

In other words, if he flew across the sky at 7.45 a.m. on Tuesday, be ready, slingshot in hand, at 7.20 a.m. You will see him fly across the sky again and have a second chance to shoot him down. (Going back in time within the same day only does NOT work. You first must go back to the previous day.)

Note that Time Travel will keep turnip prices in your town below 100 Bells. 

Animal Crossing: Wild World Hint: Pay Off Mortgages Faster
This will only be effective if you know that it’s going to take you a while (at least a month) to pay off the mortgage, either because it’s a big one or you simply like to take your time.

Instead of putting money straight into paying off a bit your mortgage, put the amount to be payed into your savings account, and every time you want to use money to pay off part of your mortgage, put it into the savings account instead. Then, once you have enough to pay off your mortgage, take the required amount of money out of the account and pay it off.

This should actually shorten the amount of time it takes to pay off the mortgage because you’re getting a bit of money added to the account at the end of every month (more money in the account means more is added on).

~Chocolate196~

Mario Party D.S. Cheats

Posted in All, Nintendo D.S. on December 7, 2008 by Chocolate196
Unlockable: Harder Minigames

Complete Story Mode in its entirety to unlock harder versions of all of the minigames.

Unlockable: Minigames

To unlock the minigames listed below, fulfill the requirements listed.

  • Battle Cup – Unlock five minigames
  • Boss Bash – Complete Bowser’s Party Block in Story Mode
  • Free Play – Unlock one minigame
  • Rocket Rascals – Unlock Chips and Dips, Short Fuse Soccer Survival, Study Fall and Trash Landing
  • Score Scuffle – Unlock Domino Effect Cherry-Go-Round, Get the Lead Out, Hanger Management, Hedge Honcho, Pedal Pushers, Raft Riot, Rail Riders, Study Fall, and Whomp-A-Thon
  • Step It Up – Unlock four minigames
Submitted by comady25
Unlockable: Boss Trophies

To unlock the Boss Trophies below, fulfill the corresponding requirement.

  • Dry Bones – Defeat Dry Bones five times
  • Electromagnet Generator – Defeat Bowser twice
  • Hammer Brother – Defeat Hammer Brother five times
  • Kamek – Defeat Kamek five times
Submitted by jacob.d.ernst
Hint: Badge List

Below is a list of the badges in the game and how you can earn them.

  • Bob-omb Rival – Earn 15,000 Mario Party points
  • Boo Rival – Earn 7,000 Mario Party points
  • Bowser Jr. Rival – Earn 35,000 Mario Party points
  • Bowser Rival – Earn 37,000 Mario Party points
  • Cheep Cheep Rival – Earn 5,000 Mario Party points
  • Daisy Master – Complete Story Mode with Daisy
  • Diddy Kong Friend – Complete Story Mode with 21,000 Mario Party points
  • Donkey Kong Friend – Earn 33,000 Mario Party points
  • Dry Bones Rival – Earn 29,000 Mario Party points
  • Goomba Rival – Earn 1,000 Mario Party points
  • Hammer Bro. Rival – Earn 27,000 Mario Party points
  • Kamek Rival – Earn 31,000 Mario Party points
  • Koopa Friend – Earn 23,000 Mario Party points
  • Luigi Master – Complete Story Mode with Luigi
  • Mario Master – Complete Story Mode with Mario
  • Mario Party DS Beginner – You start with it
  • Mario Party DS Master – Earn 50,000 Mario Party points
  • Mario Party DS Star – Earn 39,000 Mario Party points
  • Monty Mole Rival – Earn 13,000 Mario Party points
  • Peach Master – Complete Story Mode with Peach
  • Pirana Plant Rival – Earn 25,000 Mario Party points
  • Scuttlebug Rival – Earn 3,000 Mario Party points
  • Shy Guy Rival – Earn 9,000 Mario Party points
  • Toad Master – Complete Story Mode with Toad
  • Toadette Friend – Earn 19,000 Mario Party points
  • Waluigi Master – Complete Story Mode with Waluigi
  • Wario Master – Complete Story Mode with Wario
  • Whomp Rival – Earn 11,000 Mario Party points
  • Wiggler Friend – Earn 17,000 Mario Party points
  • Yoshi Master – Complete Story Mode with Yoshi

Additions from Thelalaman.

Easter Egg: Jumping Characters

After beating Story Mode, the characters will appear during the ending in order of their rank. If you touch any character on the touch screen when they appear with your stylus, they will jump.

~chocolate196~